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building on ideas
Monday, November 26, 2012
Saturday, March 24, 2012
Learning Space Research Summary
In order to identify the key issues that will govern the
design context of our studio redesign projects, the class conducted research in
several areas including: contextual analysis, users/ needs, social/behavioral
factors, precedent studies, teaching pedagogies, and other activities. I will
touch upon four of these.
Contextual analysis was meant as a study of the existing
plans as compared to the building as it exists today (as built). In terms of
the issues with sound pollution being a problem, we have come to find many of
the acoustical products had been “value engineered” out of the building.
Thinking of the users and their needs for the space, aside
from the usual complaints (no acoustical privacy, lack of storage, poor task
lighting, etc.), there were several other areas within the studio that were
asked for. These spaces include a napping area, a rendering lab, acoustically
private meeting areas, and a full café. The café in particular was seen as an
opportunity to bring the art department, and iarc together. Through the power
of discussion the café has the ability to bring these two groups of students
together, and thus continue learning outside of the classroom. Continuing
student learning was a concern of the professors that was brought up under our
discussion of teaching pedagogies.
The social and behavioral factors group looked at the space
in its current state and how we, the students, currently use it. They brought
up the point that we should redesign the space from the perspective of taking
the “band-aids” we have placed on the space, and making them into permanent
solutions. This entails actions such as: taking the walls we pin drawings to
the sheetrock on, and put up pin-up boards; taking away the mini-fridges and
microwaves, and make a place for a full kitchen or café; and taking the
pictures taped to the windows and the objects placed on the sills, and giving
us proper pin-up space and storage. As creative persons, we have the need to
personalize our spaces because we see our desks as a reflection of ourselves.
This is why I suggest that we do the same with the third and fourth floor
studio spaces as a whole.
Currently, there is no representation of the iarc logo, or
even a scrap of the signature orange or blue so often seen in our departments
printed graphics to be found in the entire space. I propose a series of
environmental graphics be created and put on the walls of studio. These
graphics would include the iarc logo, the four core values of iarc and their
definition, and “the Rules of iarc”. These graphics, I believe, would not only
serve as special beautification, but would help to inspire and enliven the
students working there, but would also be a reminder to all students of the way
we are expected and taught to live and work with one another, and the
communities around us.
Sunday, March 18, 2012
Universal Design
As defined by the North Carolina State University Center for
Universal Design, Universal design is the design of products and environments
to be usable by all people, to the greatest extent possible, with out the need
for adaptation, or specialized design. The seven principles of universal design
help lay out the steps to be taken when producing such design work. Each
principle focuses on different design considerations to be carefully thought
out through the design process. The seven principles of universal design are:
1)
Equal
Use (design is useful, marketable, and appealing to persons of all
abilities)
2)
Flexibility
in Use (accommodates range of personal preferences and abilities. “I.E.
works for left and right handed people”)
3)
Simple
and Intuitive Use (no manual required to understand)
4)
Perceptible
Information (uses different modes of communicating info: verbal,
tactile, auditory, etc.)
5)
Tolerance
for Error (“fail safe” features)
6)
Low
Physical Effort (used with a minimum amount of fatigue)
7)
Size
and Space for Approach of Use (easy to use regardless of persons body
size, or abilities)
From the definition mentioned above, the phrase “… without
the need for adaptation or specialized design,” really stood out to me. Being
left-handed, I am a frequent user of these “adapted” products. These include
left-handed scissors, left-handed can openers, left-handed spiral notebooks,
just to name a few. I don’t know how many lefties have ever tried using a
right-handed manual can opener before, but I assure you it is almost impossible.
It is from these small moments of struggle in my every day life that I have
derived a true appreciation for universal design.
In my eyes, a universal design is a more complete design
than those products and environments that are conceived without taking these
principles into account. Universal design, as I understand it, is not the
creation of one single design determined for all people to use, but all design
that carefully and thoughtfully considers all of the different types of
people who would want or need to use the product or space being developed.
Thursday, March 15, 2012
Visual Explorer: community
From a social perspective, I think of a community as a group
of people who inhabit the same geographical area, with these persons having
shared experiences, and often a shared moral code or system of values.
Communities are also a place of learning. Someone once said, “It takes a
village to raise a child,” which speaks to the idea of communities as a place
that fosters learning, growth, and development. This is evident in the children in the image above as the
intently observe, and attempt to contribute to the group activity. A community
is also a place of familiarity (in terms of both people and place), and a place
where all members are treated with mutual respect. This can be seen in the close-knit
groups that embrace each other.
From a philosophical perspective, it is said that the whole
is greater than the sum of its parts. A well-oiled machine cannot run if it is
missing a single nut. All parts are necessary for life to carry on, and we all
have our unique roles to play in both the local and global community.
Visual Explorer: authenticity
I chose this image to represent authenticity because ice
fishing is a skill unique to only geographic areas that endure extreme cold.
This sort of fishing especially is a skill that must be taught, with the craft
often being passed down from generation to generation. Something that is
authentic can be described as raw, natural, or unenhanced. It is what it is; it
does not try and be something it isn’t. For example, the fisherman’s fishing
pole is no more than a stick. Yet, the man did not carve the stick to make it
smooth, or paint it to look like steel, he simply let his pole be a stick. Learning
to respect the integrity of objects, places, buildings, and materials is a key
lesson learned in design school. This lesson is also a part of learned ethics
in relation to perceived value of the product. By adopting these values it is
unlikely the students might be tempted to falsify said value. Adding to their
personal value as a genuine, true, and trusted professional.
Visual Explorer: innovation
Innovation, in a general sense, is challenging the traditional
way of doing things to improve for the future. As designers, the art of
innovation is our profession. It is our job to look at the task/problem from an
outside perspective in order to provide a unique solution that improves upon
the former. Through the design of objects and space, we are better able to
improve upon, and create new experiences that enrich and streamline our daily
lives.
I chose this image as both an example of what happens when
innovation stands still, and as a picture of how innovation has changed our
lives across time. In terms of
politics, when innovation stands still, or if reform is restrained, eventually
out of necessity there is a forced push forward or revolution. Although there
are more peaceful alternatives, war is an example of this push toward a
reformed system that is relevant to current values, and is more efficient. This
image shows men armed with guns riding horses. The horse are an example of
where innovation stopped early in history in terms of transportation, while the
firearms show where innovation has progressed the development of weaponry.
Visual Explorer: stewardship
My first thought, as it relates to stewardship, was of being
a good steward of the earth. It reminded me of how the Native Americans never
took more than they needed to live, and what they took they used every part. In
today’s modern world, we have begun to see the damage our current way of living
has done to the environment. In an effort to save the land and water we live
off of, new technology has been developed to lessen the negative impact on the
earth. The wind turbines featured in the above image are an example of such
technology.
From a social perspective, stewardship can be defined as
helping those in need, are less fortunate, or who are simply different from
ourselves. Stewardship can also be taking care of something that belongs to
someone else. The bible speaks of all of us being given different talents, and
that it is our job to take said talents, develop them, and use them for the
betterment of society. Thus, using our individual strengths for the good of the
team.
Visual Explorer: how they all connect
The community breeds and molds the individual, making them anauthentic, contributing member of the local and global community. Likepollination, innovation is bred from the sharing/exchanging of ideas, and pastexperiences between people from different backgrounds. Stewardship is takingwhat we have learned from our interactions with the business and learningcommunities, and using those tools to give back to the community from which we came.
Saturday, February 11, 2012
Schematic Design Interim Critique
These are the hand rendered perspectives from the interim class critique we had for our CNNC project this friday. And now, the race to the finish :)
Sunday, February 5, 2012
IARC Out of the Studio and on the Road: Freelon Group and South Regional Library Visit, Durham, NC
On the first of February my CAD
class took a trip to Durham to get better acquainted with the South Regional
Library, whose drawings we are working with in Revit. Freelon group, a local design and architecture firm, making
their office our first stop on the trip, designed the Library. While we were
there we were taken on a guided tour around the office, meeting with various
members of the firm who talked with us about different aspects of how the firm
works. They also showed us a few examples of current and past work, including
the South Regional Library. The thing that most impressed me was the fact that
most everything is done in house. Ranging from computer rendered perspectives
to intricate hand crafted scale models, Freelon Group does it all. Freelon Group
does a lot of commercial projects, consisting of libraries, museums, etc. Another quality of Freelon group I
appreciate is their emphasis on community-based projects, and how they take a
lot of care in remembering the people they are designing for. This was a key
element that I felt was missing from Paula Carr’s, of TVS Design, presentation
from class a few weeks ago.
While Freelon Group is a smaller,
local design firm, TVS Design is a larger firm whose work has international
influence and can be found all across the global community. But that’s just
what was missing from the presentation, the community. There was very little talk of how
successful the projects were from the client’s perspective. Much discussion was
held on concept and form, but it was disconcerting to me how little she talked
about the users perspective of the project. This would seem to me to be very important when doing
cross-cultural work. TVS Design is also involved in commercial design, with
projects ranging from retail design to air port terminals. Unlike Freelon
Group, who takes a more architectural approach to interior design, TVS Deign
has a more conceptual approach, using fantastical forms and unique concept work
as the basis for their designs. The subject of LEED certification as a design
goal was also apparently absent from the conversation. It also surprised me to hear that TVS
also will ship out their renderings to be completed over seas for international
projects. Being in design school and completing my own computer renderings,
this had never occurred to me as an option within the design process.
I feel I identify more closely with
Freelon Group in terms of design values. In terms of style, I hate to set up
preconceived notions about what type of design style I have, but if I had to
say, it would be a mixture of that of both TVS Design and Freelon Group. My
style consists of a bit of whimsy and nuance combined with clean simple lines.
My design style also has an emphasis on sustainable design that keeps the
project users and community in mind. A design language that is not so obsessed
with form as it is with the people it serves. In the end, we as designers are
providing a service to both client and community. It is up to us to be sure
that we properly account for both groups in all of our work.
Friday, February 3, 2012
Monday, January 16, 2012
Building Information Modeling: Revit v. CAD
The key difference between Revit and any other Building
Information Software program I have used in the past is that Revit specializes
in change management. This means that when a change is made in one document or
view of your project, that change is made through out the set of documents or
views. This is made possible through Revit’s parametric change engine that
allows the program to understand intelligent relationships between objects. For
example, when you draw a wall in CAD it is represented as two parallel lines. Revit
understands that those lines represent a wall, and that that wall is connected
to that square that represents a roof, and so on. Because Revit works with
parametric objects, with distinguishing and separate features, this makes
customization very easy. As an example of the difference lets look at how to
change the height of an object. In CAD you use the scale tool, which
subsequently changes the size of the entire object. In Revit, you simply change
the height parameter of the object.
Another
major difference between Revit and CAD is the ability to view your project in
multiple dimensions. Unlike CAD, which only allows you to describe your project
in two dimensions, Revit actually assembles a three-dimensional model of your
project. Thus allowing you to have a more complete understanding of what it is
you are constructing.
Building Information Modeling: Parametric Modeling
Parametric modeling:
Is the act of
creating a space or an object using a set of defining parameters or
relationships. It is through these established parameters that the object is
both given its defining characteristics, and its editable/customizable properties.
These relationships can appear within a single object or in between multiple
objects.
Thursday, January 12, 2012
Cultural Self Portrait
We are in the beginning stages of designing the new Center for New North Carolinians. So we were asked to look at our own heritage, and what it means to us to be an American. This poster also includes a hand drawn self portrait, a picture from our childhood, and a concise listing of our ancestors.
Tuesday, January 10, 2012
"Computing in Architectural Design" summary
“Computing in Architectural Design”
by Yehuda Kalay is essentially a history of how computer technology came to
exist in the design profession at the level at which it does today. This
article highlights some of the key struggles and landmark accomplishments
encountered during the development of these technologies.
Kalay begins with a brief history
of computation in general. He talks about the use of geometry in architecture
to calculate areas, sizes, and volumes as they related to the built
environment. Proportion was also of critical importance when Kalay spoke of the
Renaissance, the Vitruvian ideal, and the quest for architects to create
designs using the most “perfect” geometrically proportional relationships,
between building components i.e. the golden section. The development of
perspective as a calculated method of drawing was also an important step for
architects as a means of communicating their designs. In addition to space
planning and effective design communication, Thomas Young developed calculations
and computations as tools for predicting structural performance and building
safety in 1807.
Kalay also writes that the first
computers used in building design were used for engineering analysis, and to
study the transfer of forces within a structure. The first software program
used to do this was developed at the University of Michigan. The program they
developed, abbreviated CAEADS, and was a system that conducted habitability,
engineering, and building specification verification analysis. Another example
of analysis software, called Building Design Advisor (BDA), was developed at
the Lawrence Berkeley National Laboratory for performing energy related building
performance computations, which took into account climate data, building
material characteristics, etc. One might say this was similar to a primitive
version of Ecotect.
It wasn’t until 1963 when computers
were used to actually aid in the design process. This began with Ivan
Sutherland’s Sketchpad system, which took the designers sketch and made it into
a perfect architectural drawing. The idea of computer aided drafting, though a
good one, didn’t step out of the laboratory and become practical for
professional use until the creation of Macintosh in 1984. Along with the
development of the personal computer, software was created to make drafting and
modeling on these machines possible. With the appearance of the PC, multiple
view ports were also added to these types of software.
As it was mentioned earlier in this
essay, perspective-drawing techniques were developed as a calculated means of
visual communication. Companies such as Revit, and Graphisoft, among others
mentioned in Kalay’s article, have developed computative rendering software for
the design profession. These programs, like perspective drawing, added another
element of realism, and dimension to developing projects. Reading Kalay’s
article helps one to appreciate and respect the power technology gives us as
designers to understand our designs, and communicate our ideas.
Monday, December 5, 2011
Wednesday, November 9, 2011
Wednesday, October 26, 2011
Monday, October 17, 2011
Assignment 2
Wednesday, October 12, 2011
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