Monday, April 25, 2011

Jenga 6.0: first there were chair cards.. now we have door cards


As part of our individual work for Jenga 6.0, each of us was to design a door for our individual units that both displayed our individual concepts while also tying into the design of the facility as a whole. This is an image of my door that I designed for my unit "Pendulate".

Jenga 6.0: the Site

Jenga 6.o introduced us to the process of picking a site on which to build a structure. Normally this would already be determined before the the designing of the actual building even begins, but that was part of the challenge. We were to take the structure we designed in 5.0 and find a site to put it on without making any changes to the buildings current form. My group "Trepide" chose Pauanui beach, New Zealand as the location that we thought would best house our building, and further support our concept. We felt that a tropical climate would be best suited to support the open-air nature of the public spaces in our facility. It was also helpful to our concept of dematerialization to be close to a body of water because the reflections from the water onto the glass help heighten the experience of a building that progressively looses its structural frame.

It was also during Jenga 6.0 that we were to incorporate the use of a specific Eames textile, and chair into the public spaces. The chair and textile my group was assigned were the Eames Circles textile (Khaki), and the Eames molded plastic chair (white). The textile pattern had to be used in two different was in the public spaces, so we chose to use the actual textile as a wall panel for display and aesthetic interest in the meeting room, in addition to an etched pattern on the glass-top dinning table in the outdoor communal space.

Jenga 5.0: Programming....








It was during this section of the Project that the majority of our class was exposed to the task of specifying materials, furnishings, and finishes for the first time. Needless to say it was a bit overwhelming at first, the amount of detail you, as a designer, have go into in order to ensure that the right object, furnishings, finish, etc. ends up in your space. These are copies of the programing documents, and the finish/furnishings specs for the public spaces in our building.

Jenga 5.0: An Architecture of Illusion





















This is the prospectus document for section 5.0 of the Jenga project. It was during this project that I was to work on the Sketchup model, produce an exterior perspective of the whole structure, and help with the physical models we were to produce for this project. The two models we created for this project were one of the exterior of the building as a whole, and a detail model of the publics spaces within the building. The exterior model was built at 1/4" = 1' scale, and the detail model was built at 1/2" =1' scale in order to show the relationship between floors in the structure, to display use of material, as well as give the viewer an understanding of the feelings of lightness and a perceived dematerialization of the structural frame of the complex. The viewers understanding of the moments of capture and release we created throughout the building experience were also one of the primary goals of the larger scale detail model.

Note: To view these pages at a larger size please simply click on the image. Thank you

Jenga 3.0 and 4.0



























This is the Prospectus from sections 3.0 and 4.0 of the Jenga project. This document includes all work both group and individual for the entirety of these two projects. Note: If you wish to view a larger image of these pages please click or double click on the image. Thank you.




these are images of the model we built for Jenga 4.0